Friday, October 3, 2014

You Must Gather Your Party Before Venturing Forth


            My favorite old-school video game is Black Isle’s Baldur’s Gate series.  A player creates one character and must find additional characters to make a well-rounded and functional party.  You need a good combination of skills—fighters, clerics, magic-users, and thieves make for the most successful gameplay.  It’s a hard choice sometimes, deciding who to take.  Imoen is with you from the start, though you soon outgrow her lock-picking skills.  Sorcerer Xzar and his fighting friend Montaron are a strong team, but threaten to leave if you don’t travel where they want to go.  Since they won’t travel with Minsc, who’s searching for the abducted Dynahier, trading the two for the one makes for some tough battles.  Navigating these conflicts came to mind as I watched Walton’s newest D&D group begin to play.
            The first day they created characters, a daunting process of blending specialties and skills that will complement the group.  Jack and Isaiah both wanted to be rangers (noble nature warriors), but only Jack rolled the right scores for it.  Isaiah graciously agreed to be a fighter instead, so it’ll be his job to step forward into the face of danger.  Lindon opted to be a neutral rogue rather than an evil assassin, balancing the alignment of the party.  Cody will depend on the group to protect his magic-user during spell-casting, as he has only one hit point!  John’s druid can provide that healing support as they stay toward the rear of the battle. 
Working together, they found character classes that suited their own interests while creating a stronger group.  Hearing about the process, I realized that this is what I want for all of my students.  I want them to learn to work together to solve problems, to compromise, to achieve greatness, and to reach for the treasure hidden in the most unlikely of places.  As we form and reform table arrangements, work on group projects, partner up for analysis activities, or peer-edit to help others grow, I want them to realize that they are stronger when they support each other.  Wandering alone into the wilderness of 21st century learning can be unnecessarily challenging.  As Baldur’s Gate reminds each solo player, “You must gather your party before venturing forth!”

Natalie M. Capps, Gifted Resource Teacher

            

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